This article will provide with the information about the Roblox game Michael’s Zombies, which was published on the Roblox platform by the developers of MZ Community

The game is currently in its alpha development. It has a few different maps that are offered by the developers. There are secret locations or easter eggs of bunnies that are hidden around the maps to unlock certain machine(s). There are even more locations where gameplay can be optimized.

Here are three different maps and all the info about them:

Undead Nocturn

Overview: The Undead Nocturn takes place in a forest setting, surrounded by endless trees. The map contains 6 rooms, with 5 of them being accessed by removing debris/doors that cost 1000 points (minus the stairs opposite of Speed Cola).

Teleporter Room/Spawn

This is the room that the player(s) will spawn in at the beginning of the game, as well as if they die and respawn or if they join later in the game. This room contains the Pack-A-Punch machine (on the teleporter pad) and the power buildable station.

9 or more power component spawn locations:

  • One can be found below the stairs to the juggernaut room.

  • One can be found at the small outside area near the Quick Revive machine

  • One can be found by shooting a vase behind the teleporter pad

  • One can be found at the shelves, facing to the left of the Quick Revive machine

  • One can be found under the stairs to the right of the power station.

  • On top of the shelves opposite of the zombie window

  • To the bottom right of the zombie window

  • Laying against the railing near the MP40

  • Inside the free locker

    To unlock pack a punch:
    break barricade (walls with cracks in it) located above the spawn on second floor.
    You can either throw grenades at the wall, blast the wall with ray-gun, or even use an RPG weapon.
    Inside this newly unlocked room, you want to gather kills from zombies that have made it inside the room, or kill zombies when they’re 2-4 studs away from the first step before they come up the stairs.
    Shoot the Michael Statue outside next to the Pack-A-Punch machine, with the with the Panzerschreck (RPG) or ray gun. The Michael Statue is located outside of the map, there is a truck, shoot the truck with the designated weapon. Grenade or explosive besides the RPG cannot be used to activate the truck’s animation. Once you’ve activated the truck, it will allow you to use Pack-A-Punch if you’ve gotten the souls and as well. Go to the Pack-A-Punch teleporter at the spawn to activate it.

    Panzers:
    Depending on when you activate the truck (not the pack-a-punch), panzers will appear early on or later in the game as waves progress. Panzers are bosses in the game that can be defeated for up to one extra free perk, if it’s not an ability that you desired, you can choose to get knocked down, but you’d have to wait for the next panzer battle. An ability is only given from a panzer when all the panzers from that wave are defeated. Including the dropped panzer perk that you can collect, there should be 6 total perks that you can use. When you get knocked down you lose all your perks. Sometimes there will be more panzers, or less panzers with more health.

    Avoid the game breaking:
    If you fail to kill zombies or the panzer, for too long, then the game will bug out or break, but hopefully development gets fixed through during the rest of alpha, beta, or even non-beta playing.

    Glitch outside the map:
    You can find online a glitch on how to utilize your in-game knife mechanics to glitch outside of the map, you can then get onto certain parts of the roof and such. But you’d not be able to revive players unless if a panzer pulls you through a wall or ceiling. You’d have to avoid panzers if you want to stay glitches.
    What about ammo with this glitch?
    Use flamethrower to have regenerated amounts of ammunition, this becomes very useful to be support or helping hand. While using the glitch, you can even hoard zombies beneath you which makes this glitch extremely overpowered.

    This map is a re-imagining of the map Nacht der Untoten from Call of Duty: World at War. Even old roblox games have made a similar map of this in the past.

  • This is the only map that features the requirement of constructing the power supply.

  • This is the first map to introduce the concept of a boss that players must fight.

  • The Undead Nocturn is the only map (so far) to feature a Perk that is not obtainable with points. This is obtainable from Panzers, mentioned earlier.

  • As of March 1st 2023, the Let Go of Me! badge is currently broken and unobtainable.

Der Riese


The first map to be added in Michael's Zombies. It debuted during the game's first alpha, and is a remake of the Call of Duty: World At War Zombies map "Der Riese."

The origination is set in a German research facility, formerly controlled by Group 935. However, in lore, it is another one of Michael's pocket dimensions. It has several main areas each leading to 3 teleporters that needs to activated in order to open Pack-a-Punch. It contains 5 different perks (one of them can only be accessed through an easter egg) and 2 different side easter eggs (the "Hide and Seek" Easter Egg and the Beauty of Annihilation Easter Egg).

  • Opening the gate on the right side of the Starting Room will lead you to the Automobile Garage. In the garage there is a mystery box location and 2 different wall weapons, each costing 1200 points. The Automobile Garage also contains the furnace, which is important for the hide and seek easter egg and the electric trap which does infinite damage and can kill zombies (and yourself if you're not careful) on all rounds.

    Left Factory Room:
    After opening the door on the left of the Starting Room, there are two barricades and a door leading to the left hallway that costs 1000 points to open. This door leads to Teleporter A, a box location, and Juggernog.

    Teleporter B Room (Chemical Testing):
    After opening the locked door that costs 750 points on the Right Balcony, the player(s) will enter a room containing yet another teleporter. It contains two barricades.

    Left Hallway (Animal Testing):
    After opening the door in the left factory room, it will lead to this hallway. It contains the Trench Shotgun and a box spawn. There is a staircase leading to a debris that costs 1000 points to clear and will grant access to the next room.

    Teleporter B Room:

    After opening a door, you are greeted by one of the Teleporters that you have to link in order to activate Pack-a-Punch. There are also 2 barricades here.

    Courtyard:
    This is the main area where the mystery box spawn is located. However, to effortlessly find the mystery box around the map, just walk around not in a building and find a white marker in the sky.

    Teleporter C Room

    After opening the door that costs 1250 points in the Mystery Box spawning room, it leads to a building in the factory. Inside the building there is Teleporter C and the catwalk that leads to another Mystery Box location.

    Unlock Mule Kick via Easter Egg

    Roll mystery box until you get the Friend bombs and get a Pack-a-Punched weapon. Then throw a Friend Bomb into the furnace in the Automobile Garage. Once it explodes, Michael will speak to you. He requests you to "go find his 5 children", their locations are as follows:

    • In the spawn, nested cozily in-between the two barrels next to the entrance to the Automobile Garage.

    • Behind some barrels, one of which is on fire in an enclosed area near the M1A1 Carbine wall-buy and a barricade.

    • In between the pipes present behind of the generator in the Teleporter A room.

    • On top of some pipes inside of the Teleporter B room, right by the entrance to the room.

    • At Teleporter C below the set of stairs where a barricade is blocking zombies approaching from a cave.

    The children must be shot with a Pack-a-Punched weapon. Note that the Ray Gun projectiles do not hit these children effectively, meaning the Ray Gun (even if Pack-a-Punched) does not eliminate them. Explosives are not sufficient to banish them from this plane of existence.

    After cleansing the dimension of Michael's children, Mule Kick will be unlocked, and to find it, you must head back to Teleporter B. Once at the entrance, take a right turn approaching the teleporter room, enter the room which you are facing and look to your left. Mule Kick will now be available for 4000 points in this small closet room.

Lighthouse:


Lighthouse takes place on a foggy, deserted island that is surrounded by the ocean for as far as the player can see. This map contains 4 "areas" (as opposed to rooms in other maps), with one big double door that costs 10,000 points to open. Lighthouse was the first map to feature an alternate source of power, with the addition of Soul Boxes to activate power, instead of the traditional power switch found in Der Riese. With the addition of One Window, Lighthouse lost its status as the smallest map in the game.

Outside / Spawn

The outside area is where all players will begin the match, as well as where they will spawn should they die or join at a later time. This area features the Lighthouse itself, a port, and a soul box. Players need to fill the soul box in order to power the rest of the maps features, such as Perks and the electric trap. There is no Pack-A-Punch machine on this map.
There are 5 nodes in this area, featuring:

  • 3 enemy spawn locations

  • 1 Soul Box (50 capacity)

  • 1 Perk (Juggernog)

  • 1 Mystery Box location

  • 1 Wallbuy (B93 Raffica)

  • 1 Door (10,000 points)

The House - Downstairs

The lower level of the house holds the only trap in the map, the Electric Trap, as well as the unique melee weapon, the Oar. The lower level can feel cramped and narrow, but also serves as a place to train zombies should the player be skilled enough.

There are 5 nodes in this area, featuring:

  • 1 Perk (Quick Revive)

  • 2 Wallbuys (AK-74u, Oar)

  • 1 Trap (Electric Trap)

  • 1 enemy spawn location

  • 1 Mystery Box location

The House - Upstairs

The upper level of the house is where the Mystery Box will first spawn in. This area also features a sort of ledge for players to be able to stand their ground on, often used as a camping area to achieve high rounds in this map. The upper area can often be overwhelmed quickly if players are not able to reload fast enough, however there is an escape off the ledge to return to the lower part of the map.

There are 5 nodes in this area, featuring:

  • 2 Perks (Double Tap, Speed Cola)

  • 1 enemy spawn location

  • 1 ledge

  • 1 Mystery Box location

  • 1 wallbuy (MP5)

    Pack-A-Punch

    Main article: Pack-A-Punch

    Lighthouse does not feature a Pack-A-Punch machine, rather opting for players to receive Pack-A-Punch upgrades as a drop, similar to Max Ammos, Insta-Kills and so forth. Players do not need to pay to have their weapons upgraded. If a player picks up a Pack-A-Punch upgrade whilst holding an upgraded weapon, it will act like a Max Ammo, restoring full ammo in both weapons for that player only.

    Weapons that are upgraded in Lighthouse receive a unique black and grey color combination.

    Escaping Lighthouse

    Lighthouse is the first map to offer a buyable ending, with other maps such as New Map and Hallows Eve 2022 following after it. Should players survive long enough, they can summon a boat to allow them to escape the island and essentially "win" the game.

    Steps to Escape

    • 1) Fill up the Soul Box to activate the power.

    • 2) Have a player obtain the Raygun from the Mystery Box. You can obtain a guaranteed Raygun on round 10.

    • 3) Turn on the Electric Trap

    • 4) Go outside and shoot the satellite dish with the Raygun. You can optionally shoot the roof of the lower level if you cannot find it. This will activate the Lighthouse.

    • 5) Wait 4-5 minutes for the boat to arrive on the dock to pick up the players.

    • 6) While waiting for the boat to arrive, players must save up a total of 60,000 points. The boat accepts deposits of points in 10,000 increments.

    • 7) All players will automatically enter the boat and receive the "Back on Track" badge, should they not have it. A unique cutscene and game-over music will play, with the game stating the you escaped instead of surviving.

    It should be known that you do not need the Oar to escape, it only serves as a melee weapon.