Pull a Sword is a Roblox strength simulator with a King Arthur twist: swords are stuck in stones all over each world, and only players with enough strength can pull them free. You train by swinging, battle the boss guarding each world for wins, and spend those wins on pets and new worlds. The loop is simple, but the order you do things in decides how fast you climb. This guide covers how strength, swords, wins and rebirths fit together, and what to prioritise first. For free wins, strength boosts and potions, start with our Pull a Sword codes page.
Everything runs on strength. Clicking or swinging your equipped sword trains it, and each sword you own multiplies how much strength every swing gives. Scattered through each world are five swords stuck in stone, each with a strength requirement: reach the number shown and you can pull it out and claim it as your own. A stronger sword is not just a trophy — equipping it makes your training faster, which unlocks the next sword sooner.
At the end of each world waits a boss. Beating bosses and winning fights earns wins, the currency that matters most: wins buy eggs that hatch pets, and wins are what unlock the next world, where the swords are stronger and the strength requirements jump. Pets follow you and multiply your strength gains, and rebirthing lets you trade your current strength for a permanent multiplier that makes every future run faster.
Train before you pull. Swing your starter sword until your strength passes the requirement of the weakest sword in the stone, then work up the line of five swords in order rather than staring at the strongest one.
Equip every new sword the moment you pull it. Your best sword sets your training speed, so a stronger blade sitting in your inventory is progress you are not using.
Challenge the world boss as soon as your strength is close to its level. Boss wins are your main income, and even a failed attempt tells you how much more training you need.
Spend your first wins on eggs, not on skipping ahead. A full team of pets multiplies every swing, and that compounding beats a one-time purchase almost immediately.
Unlock the next world as soon as you can afford it. Stronger swords there multiply your training so much that staying to finish a weak world is rarely worth it.
The world route runs from the starting Castle through the Cave, Glacier Peak, Volcano Cave, Deserted Island and beyond, and each jump raises both the sword requirements and the wins on offer. Treat each world the same way: pull its swords in order, fill your pet team from its eggs, beat its boss, and move on. If a boss is walling you, the fix is almost always one more sword or one more pet tier, not hours of raw clicking.
Rebirthing is the long game. It resets your strength back down, but pays a permanent multiplier on everything you earn afterwards, and later content expects you to have several rebirths banked. The right moment is when progress in your current world slows to a crawl: rebirth, then let the multiplier carry you back past your old point quickly. Redeeming codes before a rebirth also helps, since code boosts and potions stack with your new multiplier during the climb back.
Wins can feel scarce early, so spend them where they compound. This table ranks the main uses from a fresh account's point of view.
| Spend wins on | What it does for you |
|---|---|
| Eggs and pets | Pets multiply the strength from every swing and every training tick. A full team of decent pets is the single biggest early accelerator, and better eggs in new worlds keep the gains scaling. |
| New worlds | Each world raises sword strength multipliers and boss win payouts together. Moving up early means your old training pace suddenly counts for much more. |
| Swords in the stone | Pulling swords itself is free once you meet the strength requirement — the cost is the training time. Prioritise meeting the next requirement over saving wins for later. |
| Rebirth | Costs your current strength rather than wins, and pays back a permanent multiplier. Best used when a world stops moving, not in the first few minutes of a run. |
Notice what is missing: there is no shortcut around training. Potions and code boosts shorten the grind, but the players at the top of the strength leaderboards are simply the ones whose multipliers — sword, pets, rebirths — are stacked the highest.
1. Always train with your best sword equipped. Sword multipliers apply to the blade in your hand, not the best one you own. Re-equip after every pull.
2. Pull swords in order. Each world's five swords are a ladder, not a menu. The weaker ones fund the strength for the stronger ones.
3. Keep a full pet team. An empty pet slot is a multiplier you are choosing not to have. Hatch until every slot is filled, then chase rarities.
4. Rebirth when you stall, not when you can. Rebirthing the second it unlocks wastes the run. Wait until the current world slows down, then cash in.
5. Spend boosts before big pushes. Strength potions and code rewards do the most work right before a boss attempt or a rebirth climb, not while idling at spawn.
6. Move worlds early. A new world's first sword usually out-multiplies your old world's best. If you can afford the unlock, go.
| Code | Reward |
|---|---|
AUTUMNTOWER | Free rewards |
AUTUMN | Free rewards |
YEHAAAAA | Free rewards |
ENCHANTED | Free rewards |
HAPPYBDAYBLAKES | Free rewards |
See the full Pull a Sword codes list for every working code, the ones worth trying, and the expired list.
Train with your best sword equipped, pull each world's swords in order so your multiplier keeps rising, and keep a full team of pets equipped — pets multiply every strength gain. When progress stalls, rebirth for a permanent multiplier and climb back faster.
Wins are earned from boss fights and battles, and they are the game's key currency. You spend them on eggs, which hatch the pets that multiply your strength, and on unlocking new worlds with stronger swords and bigger win payouts.
Rebirth when your current world slows to a crawl, not the moment it becomes available. Rebirthing resets your strength but grants a permanent multiplier, so timing it at a stall means the climb back is quick and you end up further ahead.
Raise your strength until it meets the requirement shown on the stone. The five swords in each world form a ladder: each one you pull multiplies your training, which is how you reach the requirement of the next. Pets, potions and rebirth multipliers all shorten the climb.
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