Anime Capture drops you into one anime world after another with a simple job: beat the enemies in front of you, capture the strongest ones, and build a team that can survive the next world. It sounds easy until the enemies start hitting back harder than your whole roster combined — and that is where most new players stall, grinding the same early world for hours while their team barely improves. This guide covers how capturing works, the fastest route through the early worlds, and what to spend your Tickets and potions on. Before you fight anything, claim the free Tickets and potions on our Anime Capture codes page — all 39 working codes pay out F2P Tickets and potions, and they are worth most on day one.
▶ Play Anime Capture on Roblox
Anime Capture, by StarX Inc, is a capture-and-collect adventure across worlds themed after popular anime — Jujutsu Kaisen, Bleach, Black Clover and Attack on Titan among them. The loop never changes: travel to a world, defeat its enemies, earn Crystals from every win, and capture defeated characters to add them to your team. Each captured character fights for you, so your team is only as strong as the best characters you have caught — and every world hides stronger ones than the last. Quests guide you from world to world, paying out Crystals, Gems and Tickets as you clear them.
Three currencies run the game. Crystals are your everyday earnings from battles, spent on upgrading your team. Gems are the premium currency for bigger purchases. F2P Tickets are the free summon currency — spend them on pulls for new characters, the fastest way to widen your roster early on. Then there are the potions: Energy, Damage, Gems, Drop and Luck, each in a Tier I and a stronger Tier II version. A potion is a timed boost, not a permanent upgrade, so when you drink one matters as much as having it.
Redeem codes before you fight anything. Open the Menu in the top-right corner, scroll to the Codes tab and enter each code exactly as shown — codes are case-sensitive. The 39 working codes pay out hundreds of F2P Tickets plus potions, and SORRYTIMECHAMBER also hands you a Commander Sword. EA+ only pays out with Early Access membership.
Clear the first world and capture everything. Every capture is a new team member or evolution material later. Do not skip captures because a character looks common — a full team of captured units beats a half-empty team with one strong fighter.
Spend your Tickets on summons. A wider roster matters more than one slightly stronger unit early on. Pull in batches when you can: summons feed a pity counter, so steady pulling builds toward a guaranteed high-rarity character.
Equip your best sword and check its passives. Each sword carries passives that boost your damage or your team, and upgrading it is one of the cheapest power jumps in the game. The Commander Sword from the codes is a strong early pickup, so equip it the moment you claim it.
Follow the quests into the next world. Finish one world's objectives and move on. Farming a world you have already outgrown pays less for the same effort, while the next world drops stronger captures and better rewards.
Capturing is the heart of the game. Defeat an enemy and you get the chance to capture it and add it to your roster — stronger, rarer characters put up a much bigger fight before they join you. Rarity is the first thing to check on any new capture: rarer units start with higher stats and scale harder as you upgrade them, so they are the ones worth your Crystals.
Your team is a squad, not a solo star. Mix your captured characters so the team covers more situations instead of pouring every upgrade into a single favourite — one strong unit cannot carry a world full of enemies on its own. Level your units with the Crystals you earn from battles, and keep your loadout fresh after every batch of summons: an unequipped rare unit is power sitting in storage. Duplicates are not waste either — they feed the evolution system, turning a character you already own into a stronger form.
Tickets are the currency new players undervalue most. Every code on our list pays them out, quests reward them, and they convert directly into new characters through summons — which means a player who redeems all 39 codes starts with a far deeper roster than one who skips them. Spend Tickets early and often while your roster is thin; hoarding them buys you nothing when your team is still half empty.
Potions work the other way round: save them for the moment they pay off most. A Damage potion before a boss attempt or a long farming session is worth far more than one drunk in the lobby, and Drop and Luck potions belong in active farming sessions in worlds with captures you want. Keep Tier II potions for the harder worlds and spend Tier I potions freely early on.
Swords deserve the same attention as your units. Each sword carries passives that shape how your team fights, and a sword upgrade is often cheaper than the equivalent unit upgrade for the same damage gain. Check your sword's passives after every upgrade and swap in a better blade the moment you earn one — the Commander Sword from the codes is the early-game benchmark, and anything weaker than it is a placeholder.
Each world is themed after a different anime, with its own enemies, bosses and captures — and each new world is a difficulty step up. The quest line is your guide through them: finish a world's objectives, collect the rewards, and move on while the enemies are still worth fighting. Bosses guard the best captures in each world, so treat a boss attempt as a team check — if your squad cannot beat it, farm one more round of upgrades first instead of throwing attempts at it.
Past the early worlds, the game's deeper systems open up. The Tower is the climbing challenge for teams that have outgrown the story worlds, Artifacts add another layer of boosts to your build, and the Guardian system gives your team extra support in battle. Evolutions turn strong units into stronger ones, the Time Chamber is there for focused training, and bounty and assassin contracts pay out for hunting specific targets. None of these replace the core loop — they reward players who have already built a solid team.
1. Redeem every code first. Thirty-nine codes pay Tickets, potions and a sword before you have fought a single battle. That head start is the biggest free advantage in the game — take it.
2. Capture everything, especially early. A full roster of average units beats a thin roster with one star, and duplicates feed evolutions.
3. Spend Tickets while your roster is thin. Summons are the fastest way to grow early, and the pity counter rewards steady pulling. Save Tickets for later only once your team is already deep.
4. Drink potions with a plan. Damage, Drop and Luck potions pay off during active farming and boss attempts, not while you are idle. Tier II potions are for hard worlds — Tier I potions are for everyday grinding.
5. Upgrade the sword, not just the units. Sword passives boost your whole team, and a blade upgrade is often the cheapest damage in the game. A weak sword holds back a strong roster.
6. Move worlds when the enemies stop challenging you. If you are clearing a world without thinking, its captures and rewards have stopped keeping up with you. The next world's enemies are the ones worth your time.
| Code | Reward |
|---|---|
sorryshut3 | 150 tickets and potions |
update1.75 | 300 Tickets |
wings | 600 Tickets |
thanks10klikes | 250 Tickets |
9klikes | 100 Tickets |
See the full Anime Capture codes list for every working code, the ones worth trying, and the expired list.
Launch Anime Capture, click the Menu button in the top-right corner of the screen and scroll down to the Codes tab. Type or paste a code exactly as shown — codes are case-sensitive — and press Redeem. The EA+ code only works if you have Early Access membership.
Defeat enemies in any world and you get the chance to capture them and add them to your team. Stronger, rarer characters are harder to beat and harder to capture, so level up your team and upgrade your sword before chasing the best captures in a new world. Every capture joins your roster, and duplicates can feed the evolution system.
F2P Tickets are the free summon currency — spend them on pulls for new characters to grow your roster. Codes, quests and milestones all pay out Tickets, and summons feed a pity counter that builds toward a guaranteed high-rarity character, so pulling steadily is better than spending Tickets one at a time.
Potions are timed boosts: Energy, Damage, Gems, Drop and Luck, each in a Tier I and a stronger Tier II version. Damage boosts your team's output, Drop and Luck improve what you earn and capture, Gems boosts Gem earnings and Energy keeps you fighting longer. Drink them before farming sessions or boss attempts, when they pay off most — and save Tier II potions for the harder worlds.
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